Lot of people asked us how COVID impacted on our pipeline and lot of people thought it would have been easy for a dev studio, switching on a remote pipeline. And this is true, in some way. We started working remotely on March 8th, with new hirings arriving at studio on March 5th. We had to revert the whole pipeline to handle everything remotely, but we had people stuck in the middle of the relocation, living in an ARBNB room and suddendly locked down far from home, family, friends. When you handle a project such Alaloth, you have to take into account that it's quiet impossible to jump in being 100% operative without studying the project a bit. And it has been pretty impossible for the newcomers. The last two months have been weird and we can say we ended up working at 50% of the capacity but still: we did it. Things are slowly moving on and tomorrow, Italy is officially starting a new phase of the lockdown with a few industries back at work.
Cool, in theory, but Italy is not the smartest place to work and to be 100% operative we'll need to go through a new kick-off phase, understanding how to be compliant with the new safety rules for offices like ours. We'll probably be back 100% in June and let's hope things will be ok by that date. We had huge plans for E3 as we had for GDC, Reboot Develop, Digital Dragons, Nordic Game and other top conferences all around the world. All is gone now but, hey, surprises on the way!