UNREAL ENGINE 4

200 HOURS

OVERVIEW

During the production of a videogame, the Game Designer is responsible for the quality of the gameplay experience. They invent, formalize and prototype interactive gameplay mechanics, adapted to what the targeted audience is looking for.

TEACHING CONTENTS

Introduction togame design, roles and structure in a development team, dev processes, platform holders analysis, game genres analysis, brainstorming and pitching, play vs game, MDA, Bartle & Kersey, challenges, choices, reward, difficulty level, pace, feeds, fast prototyping, game systems, iterations, playtesting, balancing, documentation, GDD, game object, prefabs, visual scripting, advanced scripting, 3C, controls, UI/UX, flowcharts, tools

trainer

TBA

requirements

Latest version of Unreal Engine 

PREPARED TRADES

Game Developer

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